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JavaScript Basics 본문
0. JavaScript Environment
1. Variables
let x = 3;
const y = 4;
console.log(x*y);
let num = 3.14;
console.log(typeof(x))
2. Conditionals
2.1. If
let season = 'summer';
if (season === 'spring') {
console.log('It\'s spring! The trees are budding!');
} else if (season === 'winter'){
console.log('It\'s winter! Everything is covered in snow.');
} else if (season === 'fall'){
console.log('It\'s fall! Leaves are falling!');
} else if (season === 'summer'){
console.log('It\'s sunny and warm because it\'s summer!');
}
else {
console.log('Invalid season.');
}
2.2. Switch
let athleteFinalPosition = 'first place';
switch (athleteFinalPosition){
case 'first place':
console.log('You get the gold medal!');
break;
case 'second place':
console.log('You get the silver medal!');
break;
case 'third place':
console.log('You get the bronze medal!');
break;
default:
console.log('No medal awarded.')
break;
}
3. Functions
3.1. Functions
function sayThanks(name) {
console.log('Thank you for your purchase '+ name + '! We appreciate your business.');
}
sayThanks('Cole');
3.2. Arrow Functions
const plantNeedsWater = (day) => {
if (day === 'Wednesday') {
return true;
} else {
return false;
}
};
const plantNeedsWater = day => day === 'Wednesday' ? true : false;
4. Arrays
4.1. length property
const objectives = ['Learn a new language', 'Read 52 books', 'Run a marathon'];
console.log(objectives.length)
4.2. push method
const chores = ['wash dishes', 'do laundry', 'take out trash'];
chores.push('dish');
chores.push('wash');
console.log(chores);
4.3. pop method
const chores = ['wash dishes', 'do laundry', 'take out trash', 'cook dinner', 'mop floor'];
chores.pop();
console.log(chores);
4.4. slice, shift, unshift, indexOf
const groceryList = ['orange juice', 'bananas', 'coffee beans', 'brown rice', 'pasta', 'coconut oil', 'plantains'];
groceryList.shift();
console.log(groceryList);
groceryList.unshift('popcorn');
console.log(groceryList);
console.log(groceryList.slice(1, 4));
console.log(groceryList);
const pastaIndex = groceryList.indexOf('pasta');
console.log(pastaIndex);
5. Loops
5.1. for loop
for(let i =5; i<11; i++){
console.log(i);
}
for (let counter = 3; counter >= 0; counter--){
console.log(counter);
}
5.2. while loop
const cards = ['diamond', 'spade', 'heart', 'club'];
// Write your code below
let currentCard;
while (currentCard !== 'spade'){
currentCard = cards[Math.floor(Math.random() * 4)];
console.log(currentCard);
}
5.3. do while loop
// Write your code below
let cupsOfSugarNeeded = 3;
let cupsAdded = 0;
do {
cupsAdded += 1;
} while (cupsAdded < cupsOfSugarNeeded);
6. Iterators
6.1. forEach() method
const fruits = ['mango', 'papaya', 'pineapple', 'apple'];
// Iterate over fruits below
console.log(fruits.forEach(x => console.log('I want to eat a ' + x)));
6.2. map method
const animals = ['Hen', 'elephant', 'llama', 'leopard', 'ostrich', 'Whale', 'octopus', 'rabbit', 'lion', 'dog'];
// Create the secretMessage array below
const secretMessage = animals.map(x => x[0]);
console.log(secretMessage.join(''));
const bigNumbers = [100, 200, 300, 400, 500];
// Create the smallNumbers array below
const smallNumbers = bigNumbers.map(function(x){return x/100;})
6.3. filter method
const randomNumbers = [375, 200, 3.14, 7, 13, 852];
// Call .filter() on randomNumbers below
const smallNumbers = randomNumbers.filter(x => x < 250);
const favoriteWords = ['nostalgia', 'hyperbole', 'fervent', 'esoteric', 'serene'];
// Call .filter() on favoriteWords below
const longFavoriteWords = favoriteWords.filter(x => x.length > 7);
6.4. findIndex method
const animals = ['hippo', 'tiger', 'lion', 'seal', 'cheetah', 'monkey', 'salamander', 'elephant'];
const foundAnimal = animals.findIndex(x => {return x === 'elephant';});
const startsWithS = animals.findIndex(x => {return x[0] === 's';});
6.5. reduce mthod
const newNumbers = [1, 3, 5, 7];
const newSum = newNumbers.reduce((accumulator, currentValue) => {
console.log('The value of accumulator: ', accumulator);
console.log('The value of currentValue: ', currentValue);
return accumulator + currentValue}, 10);
console.log(newSum);
7. Objects
7.1. Properties
let spaceship = {
'Fuel Type' : 'Turbo Fuel',
homePlanet : 'Earth',
color: 'silver',
'Secret Mission' : 'Discover life outside of Earth.'
};
// Write your code below
spaceship.color = 'glorious gold';
spaceship.numEngines = 7;
delete spaceship['Secret Mission'];
7.2. Methods
let retreatMessage = 'We no longer wish to conquer your planet. It is full of dogs, which we do not care for.';
// Write your code below
const alienShip = {
retreat () {
console.log(retreatMessage);
},
takeOff () {
console.log('Spim... Borp... Glix... Blastoff!');
},
};
alienShip.retreat();
alienShip.takeOff();
7.3. Nested Objects
let spaceship = {
passengers: null,
telescope: {
yearBuilt: 2018,
model: "91031-XLT",
focalLength: 2032
},
crew: {
captain: {
name: 'Sandra',
degree: 'Computer Engineering',
encourageTeam() { console.log('We got this!') },
'favorite foods': ['cookies', 'cakes', 'candy', 'spinach'] }
},
engine: {
model: "Nimbus2000"
},
nanoelectronics: {
computer: {
terabytes: 100,
monitors: "HD"
},
'back-up': {
battery: "Lithium",
terabytes: 50
}
}
};
let capFave = spaceship['crew']['captain']['favorite foods'][0];
spaceship['passengers'] = [{'dog': 'bok'}, {'cat': 'kitty'}, ];
let firstPassenger = spaceship['passengers'][0];
7.4. looping through objects
let spaceship = {
crew: {
captain: {
name: 'Lily',
degree: 'Computer Engineering',
cheerTeam() { console.log('You got this!') }
},
'chief officer': {
name: 'Dan',
degree: 'Aerospace Engineering',
agree() { console.log('I agree, captain!') }
},
medic: {
name: 'Clementine',
degree: 'Physics',
announce() { console.log(`Jets on!`) } },
translator: {
name: 'Shauna',
degree: 'Conservation Science',
powerFuel() { console.log('The tank is full!') }
}
}
};
// Write your code below
for (let member in spaceship.crew){
console.log(`${member}: ${spaceship['crew'][member].name}`);
}
for (let member in spaceship.crew){
console.log(`${spaceship['crew'][member]['name']}: ${spaceship['crew'][member]['degree']}`);
}
8. Advanced Topics
8.1. this
const robot = {
model: '1E78V2',
energyLevel: 100,
provideInfo() {
return `I am ${this.model} and my current energy level is ${this.energyLevel}.`
}
};
console.log(robot.provideInfo());
8.2. getter method
const robot = {
_model: '1E78V2',
_energyLevel: 100,
get energyLevel () {
if (typeof(this._energyLevel)==='number'){
return `My current energy level is ${this._energyLevel}`;
} else{
return 'System malfunction: cannot retrieve energy level';
}
}
};
console.log(robot.energyLevel);
8.3. setter method
const robot = {
_model: '1E78V2',
_energyLevel: 100,
_numOfSensors: 15,
get numOfSensors(){
if(typeof this._numOfSensors === 'number'){
return this._numOfSensors;
} else {
return 'Sensors are currently down.'
}
},
set numOfSensors(num){
if (typeof(num)==='number' && num >= 0){
this._numOfSensors = num;
}
else{
console.log('Pass in a number that is greater than or equal to 0');
}
}
};
robot.numOfSensors = 100;
console.log(robot.numOfSensors);
8.4. Factory Functions
const robotFactory = (model, mobile) => {
return {
model: model,
mobile: mobile,
beep () {
console.log('Beep Boop');
}
}
}
const tinCan = robotFactory('P-500', true);
tinCan.beep();
8.5. Destructured Assignment
const robot = {
model: '1E78V2',
energyLevel: 100,
functionality: {
beep() {
console.log('Beep Boop');
},
fireLaser() {
console.log('Pew Pew');
},
}
};
const {functionality} = robot;
functionality.beep();
8.6. Methods
const robot = {
model: 'SAL-1000',
mobile: true,
sentient: false,
armor: 'Steel-plated',
energyLevel: 75
};
// What is missing in the following method call?
const robotKeys = Object.keys(robot);
console.log(robotKeys);
// Declare robotEntries below this line:
const robotEntries = Object.entries(robot)
console.log(robotEntries);
// Declare newRobot below this line:
const newRobot = Object.assign({laserBlaster: true, voiceRecognition: true}, robot);
console.log(newRobot);
9. Bind
this.school = 'gatech'
var stu1 = {
'school': "snu",
'getSchool': function (){
return this.school;
}
}
var func1 = stu1.getSchool;
var func2 = stu1.getSchool.bind(stu1);
console.log(func1());
console.log(func2());
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